Same-state soundness for the actual detyped verifier #
The actual sampler's numbered CL presentations have precisely the finite detyping distribution after the coordinate permutation. Together with the proved executable predicate law, this transports the existing finite-game restriction to strategies for the compiled ambient verifier.
Stated in a bipartite model (Phase 4 of planning/mipco-track.md): a projective strategy
(BipartiteModel.ProjStrat) of the compiled verifier's game in a model is read in the unnumbered
finite game by relabelling its questions along the coordinate numbering (toFinite, through
ProjStrat.relabel), and restricted to the valid typed graph views by asking its measurements at
the embedded typed questions (restrictAmbient, through ProjStrat.restrict), in the same model.
The failure bound, with the factor 16^{|T|}, is the model form of finite-game detyping
(CL.Detyping.restrict_failure_le_povm). The statements that the shared state is unchanged
(toFinite_state, restrictAmbient_state) have no counterpart: the model is the state. The
completeness transport, for synchronous strategies, is unchanged.
The coordinate numbering is an equivalence of the complete question spaces.
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- MIPRE.CL.Detyping.DeciderProgram.sourceFamily S n w = S.cl n (MIPRE.Player.ofBool w)
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The exact finite distribution obtained by numbering the detyped registers.
The actual ambient game and the finite game have identical question weights.
Read the actual compiled-verifier strategy in the unnumbered finite game, in the same model: the same measurements, asked along the coordinate numbering.
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Restrict an actual compiled-verifier strategy to valid typed graph views, in the same model: the finite-game measurements, asked at the embedded typed questions.
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The source detyping soundness factor now applies to the actual program-defined game.
Undo coordinate numbering while preserving the doubling tag.
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Transport a synchronous finite-game strategy to the actual compiled verifier.
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Perfect PCC completeness for the actual program-defined game, on the same outer answer alphabet with the source typed cutoff included in the premise.
Completeness in the ambient verifier API, with the source typed cutoff already present in the finite typed game on the same outer alphabet.