Exchanging the two players #
A game whose question distribution and decision predicate are both symmetric in the players is
unchanged by exchanging them, and so is the value of a strategy once the state is swapped
(povmValue_swapVec_of_symm). That is what turns a one-sided soundness statement --- one proved
about Alice's measurements, with Bob's only as the other party --- into the statement about
Bob's, with no second proof: apply it to (MB, MA) on swapVec ψ, and read the conclusion
back through norm_stateVecB. In a bipartite model the exchange is BipartiteModel.swap, and the
statement is proved once there (BipartiteModel.povmValue_eq_of_bornProb_swap).
The Pauli basis test is such a game: every rule of its decider is written in both orientations
(MIPRE.QLD.accepts_symm) and its sampler draws an ordered edge of a symmetric type graph
(MIPRE.QLD.qldGame_mu_symm). Its combining stage needs both players' commutation bounds, which
is why this is here.
In a bipartite model #
In a model the exchange of the players is BipartiteModel.swap, and the two players' operators
commute, so a Born probability is symmetric with no reindexing at all (bornProb_swap). The
value statement is proved once, for any two models whose Born probabilities agree with the
players exchanged (povmValue_eq_of_bornProb_swap): the swapped model is one
(povmValue_swap_of_symm), and the tensor-product model of the swapped vector is another,
which is the matrix statement below.
The value of a strategy for a symmetric game is unchanged by exchanging the players, in
any model whose Born probabilities are those of M with the players exchanged. Both halves of
the hypothesis on the game are needed: the question distribution is symmetric, and the decider
accepts a swapped question pair with the answers swapped too.
Exchanging the players in the model: the value of a strategy for a symmetric game is the value of the exchanged strategy in the swapped model.
The value of a strategy for a symmetric game is unchanged by exchanging the players. Both halves of the hypothesis are needed, and both are properties of the game: the question distribution is symmetric, and the decider accepts a swapped question pair with the answers swapped too.