POVMs #
A POVM is a (finite) collection of PSD matrices on the same Hilbert space
that sum to the identity. Here X indexes the matrices, and d is the space
dimension.
This is the QuantumLib (Lean-QuantumInfo) definition of POVM, with
selfAdjoint (Matrix d d ℂ) spelled out for its definitionally equal
HermitianMat d ℂ; 0 ≤ mats x is the Loewner order, i.e. positive
semidefiniteness.
- mats : X → ↥(selfAdjoint (Matrix d d ℂ))
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Synchronous games #
A synchronous game: both players receive questions from the same alphabet and answer from the same alphabet; on equal questions, unequal answers always lose.
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Synchronous strategies #
A synchronous strategy for a synchronous game: a finite-dimensional
strategy with a single question-indexed projective measurement family. The
operators act on ℂ^d (d > 0); each measurement operator is idempotent,
hence (being positive semidefinite) an orthogonal projection. Measurements for
different questions need not commute. There is no state vector: outcome
probabilities are computed with the dimension-normalized trace
τ(M) = Tr(M)/d (see strategyValue).
- d : ℕ
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Game value #
The winning probability of a synchronous strategy: the players answer
questions (x, y) with (a, b) with probability Tr(M^x_a M^y_b)/d.
For positive semidefinite matrices this trace is a nonnegative real; we
take the real part so that the definition typechecks with no proof
obligations.
Equations
- One or more equations did not get rendered due to their size.
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The synchronous value of a synchronous game: the supremum of winning probabilities over all synchronous strategies.
Equations
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Codable game descriptions #
A first-order description of a synchronous game, suitable for computability
statements. The question alphabet is Fin (nX + 1) and the answer alphabet is
Fin (nA + 1). The question
distribution is given by a finite list w of unnormalized natural-number
weights (x, y, weight), and the decision predicate by the list acc of
accepted tuples (x, y, a, b).
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Total weight assigned by the list w to valid question pairs.
Equations
- g.totalWeight = ∑ x : Fin (g.nX + 1), ∑ y : Fin (g.nX + 1), g.questionWeight ↑x ↑y
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Interpret a GameData as a SynchronousGame: normalize the question
weights (falling back to a point mass on (0, 0) when the total weight is
zero, so that the interpretation is total), and accept exactly the answer
tuples listed in acc, except that unequal answers on equal questions always
lose.
Equations
- One or more equations did not get rendered due to their size.
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The halting problem and Theorem 12.2 #
The program c halts on the empty input. (Nat.Partrec.Code is
Mathlib's Gödel numbering of partial recursive functions, an equivalent
model of computation to Turing machines; the empty input is encoded by
0.)
Equations
- HaltingGameValue.HaltsOnEmptyInput c = (c.eval 0).Dom
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Theorem 12.2 of "MIP = RE"* (arXiv:2001.04383), stated with respect to the synchronous game value and with "polynomial-time" relaxed to "computable": there is a computable map from Turing machines to nonlocal games such that
- (completeness) if the machine halts on the empty input then the game has
synchronous value
1, and - (soundness) if the machine does not halt on the empty input then the
synchronous value of the game is at most
1/2.